About RCC 

This is shareware – feel free to print and let me know your success!
This is one of the many types of ways
I can help you create profitable presentations.


Engagement-ware is a great way to raise the level of your audience participation, and in doing so, increase the power of your presentation.

Example of Uses:

  • Introduce features, functions and benefits of a product or service

  • Quiz at the end of a presentation

  • Key Points as part of a Summary

  • Marketing Tips


Game Concept:
That Covers It! is similar to playing a BINGO “cover-all”. The 3x3 card contains terms, words or phrases (referred to as selections) that will be called out during the game. Participants will use a pen or marker to cover the selection, should it appear on their card. The winner will be the first to cover all the selections on their card that have been called out by the presenter. There will be only one winner. There is just the coverall (no diagonals or X’s as in BINGO).


How to Play: The presenter passes out completed cards (see Creating Cards), one to each participant. The presenter has the selections inside a hat and allows a participant to pick one. The presenter reads the selection and has the participants cross it out on their cards. Then the presenter has several choices depending on the use of the game. If the selection is a term – the presenter asks a volunteer for its definition. If it is a marketing tip, the presenter asks who (this would be an audience that was familiar with the presenter) has used the tip, and how successful was it. If the selection it is a new concept, the presenter explains the concept. These are just examples – create your own uses.


Length of Game: For a 9-block card, keep the game length between 10 - 20 minutes or it will lose its excitement. I have played a 9-block with 26 people in 10 minutes; and it was fun for all.


Creating Cards:
The simplest way to create your cards would be to use a tool such as MS Word or PowerPoint. First, there are no “lettered” columns in this game as there are in BINGO, such as B9. All the 9 squares are for your selections.
 


Remember that the position of the selections on the card does make the card look different, but does not necessarily make the card unique. If not careful in designing the cards, you may have more than one winner. The best way to ensure that there is only one winner is to create one card with the selection in the middle as the selection used on that one card only and no other card. Immediately cut up that winning card and place the pieces in the hat. NEVER use the middle selection on any other card.


Here is an example of a card I created for a 10-minute marketing presentation at a referral group. The selections are part of my presentation tips. Since the audience knew me for some time, when I called out the tip and people marked it off, I then asked for volunteers to explain what the tip meant. The game went fast and it was fun. The center tip, KISSS, was never used on any other card. This card was the winning card in a coverall and was the card that I cut into squares and placed in the hat.

     

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