|
Example of Uses:
-
Introduce features, functions
and benefits of a product or service
-
Quiz at the end of a
presentation
-
Key Points as part of a
Summary
-
Marketing Tips
|
|
Game Concept: That Covers It! is similar to playing a BINGO
“cover-all”. The 3x3 card contains terms, words or phrases
(referred to as selections) that will be called out during the
game. Participants will use a pen or marker to cover the
selection, should it appear on their card. The winner will be the
first to cover all the selections on their card that have been
called out by the presenter. There will be only one winner. There
is just the coverall (no diagonals or X’s as in BINGO).
|
|
How to Play: The presenter passes out completed cards (see Creating
Cards), one to each participant. The presenter has the
selections inside a hat and allows a participant to pick one. The
presenter reads the selection and has the participants cross it
out on their cards. Then the presenter has several choices
depending on the use of the game. If the selection is a term –
the presenter asks a volunteer for its definition. If it is a
marketing tip, the presenter asks who (this would be an audience
that was familiar with the presenter) has used the tip, and how
successful was it. If the selection it is a new concept, the
presenter explains the concept. These are just examples – create
your own uses.
|
|
Length of Game: For a 9-block card, keep the game length
between 10 - 20 minutes or it will lose its excitement. I have
played a 9-block with 26 people in 10 minutes; and it was fun for
all.
|
|
Creating Cards: The simplest way to create your cards would be
to use a tool such as MS Word or PowerPoint. First, there are no
“lettered” columns in this game as there are in BINGO, such as
B9. All the 9 squares are for your selections.
|
|
Remember that the position of the selections on the card does make
the card look different, but does not necessarily make the card
unique. If not careful in designing the cards, you may have more
than one winner. The best way to ensure that there is only one
winner is to create one card with the selection in the middle as
the selection used on that one card only and no other card.
Immediately cut up that winning card and place the pieces in the
hat. NEVER use the middle selection on any other card.
|
|
Here is an example of a card I created for a 10-minute marketing
presentation at a referral group. The selections are part of my
presentation tips. Since the audience knew me for some time, when
I called out the tip and people marked it off, I then asked for
volunteers to explain what the tip meant. The game went fast and
it was fun. The center tip, KISSS, was never used on any other
card. This card was the winning card in a coverall and was the
card that I cut into squares and placed in the hat.

|